However, on consoles, the decision to lock the framerate was taken to prioritize consistency, for a seamless gameplay experience where you're not even thinking about framerate fluctuations. But Howard assures fans that the game performs remarkably well, even reaching 60fps at times, particularly for PC users with high-end equipment. ![]() It's a testament to Bethesda's dedication to ensuring that gamers don't just play their games, but rather live in them, that every pixel, every frame, is crafted with such meticulous care.Ĭritics may balk at the idea of a locked framerate, especially in an era where higher framerates have become synonymous with next-gen consoles. We don’t want to sacrifice any of it,” Howard told IGN. We do lock it at 30, because we want that fidelity, we want all that stuff. Judging from what we've seen so far, Todd Howard isn't trying to pull a fast one on everyone else. ![]() The richness of the "Starfield" universe, from its fully dynamic open worlds to the minutiae of the environment, is central to the Bethesda gaming experience. Yet, there's one detail about the game's performance on the Xbox Series X/S consoles that has gamers holding their breath - it will run at a locked 30fps.ĭiving into Howard's rationale, he explains the decision to cap the framerate at 30fps was driven by the commitment to the game's visual fidelity. Starfield, the upcoming sci-fi RPG that promises vast, dynamic worlds and hyper-detailed environments, is undeniably one of the most hyped games of its generation. ![]() The Xbox Series S/X is plenty capable of running Starfield at higher framerates but Bethesda is capping it purposely to maintain the aesthetics of Starfield. So, when he spoke following the end of the Starfield Direct, the creative director of Bethesda had the ears of the entire gaming world. When Todd Howard talks the rest of the gaming world listens.
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